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Hi, There you can download APK games file "Masters of Madness" for Android free, apk file version is 3.5.4 to download to your android device just click this button. It's easy and warranty. We provide only original apk files. If any of materials on this site violates your rights

Screenshots of Masters of Madness
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
  • Masters of Madness Incremental
Description of Masters of Madness Incremental

MoM is a cultist simulator in the idle clicker genre created by two indie game designers who love pixel art and the dark fantasy world of H.P. Lovecraft. Take on the role of a devoted acolyte, seeking to awaken Cthulhu in his ruined temple. Tap to gather souls or summon eldritch horrors to do it for you. Your cultists and minions ensure that both tapping and automation remain powerful as you grow incrementally.

As indie developers, we believe in a fair, ad-free experience. All ads in MoM are optional and everything can be earned just by playing. No paywalls, just pure strategic gameplay.

We've spent years refining Masters of Madness Incremental to create a deep and rewarding experience:

◆ Draw occult sigils to unleash powerful bonuses
◆ Collect artifacts that unlock unique abilities
◆ Decorate your shrine with idols to gain strategic buffs
◆ Master the ascension & transcension system for endless progression
◆ Participate in regular events with special modifiers
◆ Immerse yourself in the atmospheric dark-fantasy world with handcrafted pixel game art

Step into Cthulhu's temple and awaken the Great Old One!


Connect With Us


◆ Join other Cthulhu Acolytes on Reddit:
Visit Link https://www.reddit.com/r/mastersofmadness/
◆ Follow us on Instagram:
Visit Link https://www.instagram.com/antiwaystudios/
◆ Join our Discord server:
Visit Link https://discord.gg/eBzQUTs

Contact us at support@antiway.net for any questions and feedback.

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Version history Masters of Madness Incremental
New in Masters of Madness 3.5.4
Bugfixes:
- Special offerings display correctly now.
- Secret offering crescent moons are counted correctly, when before all were counted regardless of having them or not.
New in Masters of Madness 2.19.3
Bugfixes
New in Masters of Madness 2.14.9
- New artifact
- Decadence level 4 unlocked.
New in Masters of Madness 2.12.0
- Leviathan Nebula when unlocked has new visual effects
- Watcher, Devourer, All-Flesh, Mind Parasites sps increased
- Dominion path has a new attribute
- Devotion lvl 2, 3, 4 multipliers decreased
- Dread powers slightly weaker. Doctrine lvl 3, 4 are weaker.
- Darkness path slightly worse
- Harbinger ravens multiplier increased
- Bugfix: Paths and blessings in journal no longer flash briefly when opened
New in Masters of Madness 2.9.2
- New Shop Category for cosmetic items: Adornments. New Adornment: Tyrant of Rl'yeh Statue.
- Bugfix: Powers discounts now correctly apply to Inferno power (unlocked by Decadence path).
New in Masters of Madness 2.8.13
- Darklight Torches color choosing was bugged for some players, this is now fixed
- Newly revealed artifacts are now have a glow and make the Sanguinarium arrow glow
- Other minor bugfixes
New in Masters of Madness 2.8.4
Fixed a bug where some soultaps were adding more souls than intended
New in Masters of Madness 2.7.3
(Start a new timeline to judge all the lategame balancing changes)
- Performance & Tablet Resolution Improvements
- New Nether Minion: Mind Parasites
- Leviathan Overhaul - Better Endgame with Smoother Progression: blessing, nether minion and power prices adjustments, new tapping powers, softer black hole move condition (visit Discord for detailed announcement)
- Bugfixes and smaller balancing adjustments for Paths of Destiny
New in Masters of Madness 2.3.9
- New Settings options: Rounded buy. Don't jump to new minion on reveal.
Balancing Changes:
- Archon, Void Traveler costs decreased, Devourer, All-Flesh increased. The blessing costs adjusted accordingly.
- Red Magus blessings now give increasingly higher buffs.
- Leviathan tap powers are now multiplicative, and each one gives the same buff. Devotion also buffs the tap powers, not just the blessing flat bonus.
- Nether Minions' higher tier power costs increased
New in Masters of Madness 2.3.3
Essence unlocks at x100 increments instead of x1000.
New in Masters of Madness 1.16.15
- Halloween 2022 Offering. Event will start shortly!
New in Masters of Madness 1.16.11
- New Minion: All-Flesh
- Rebalancing of Leviathan Blessing costs to be more in line with player Ether progression
- Crimson Madness now adapts sps every 100 Delirium, not only on delirium state change
- Bug where buyable powers seemed red and vice versa is fixed
- Bug where prices of minions moved down (visual issue) is fixed
- Ravens should not float when landed
- Visual improvements in the Void
- Fix for visual glitch of Leviathan
New in Masters of Madness 1.14.14
- Some returning players with very old saves were having issue logging on. This patch fixes that.
New in Masters of Madness 1.14.2
- New system for events
- Bugfix: Daily reset should work now also when you are playing during the reset
- Graphical bugfixes
New in Masters of Madness 1.13.18
- Bugfix: Lost Page will not get stuck any more after using it the first time in a timeline.
- Bugfix: Tap value was sometimes showing incorrectly, this is now fixed.
New in Masters of Madness 1.13.7
- Hotfixes: The issue for Silver Coin not appearing for some players should be fixed. Floating text in the Void is removed.
- New Artefact: The Lost Page of Necronomicon. Increases Delirium Bonus and gives seven hours worth of souls instantly and gives a random curse.
- Time Jump is costs less Elder Blood.
- Sun interactability issue is fixed.
- Secret flame color now stays when game is shut off.
New in Masters of Madness 1.12.5
- Performance optimizations
- Visual bug fixes for Tablet
- Other bug fixes
New in Masters of Madness 1.11.5
New: Description fix for Powers
- Dark Youngs arrived. (4 new blessings in Shub-Niggurath)
- New Nether Minion: Devourer (Unlocked in Leviathan)
- 4 new Offerings (2 Secret)
- Balancing changes: Archon 10x more expensive, Watcher 10x cheaper, all nether minions have stronger Powers now than normal minions
- Bug fixed where offline gain was not taking soulflame buffs through blessings and artifact into account
- Buy all powers button (Azathoth lategame blessing)
- New scientific notation setting.
New in Masters of Madness 1.11.3
- Dark Youngs arrived. (4 new blessings in Shub-Niggurath)
- New Nether Minion: Devourer (Unlocked in Leviathan)
- 4 new Offerings (2 Secret)
- Balancing changes: Archon 10x more expensive, Watcher 10x cheaper, all nether minions have stronger Powers now than normal minions
- Bug fixed where offline gain was not taking soulflame buffs through blessings and artifact into account
- New buy all powers button (Azathoth lategame blessing)
- New scientific notation setting.
- Other smaller bugfixes
New in Masters of Madness 1.9.20
- Mass conversion lower and upper limits now accounts for Flame and Coin bonuses. Mass Conversion upper limit reduced to 15 minutes of passive unbuffed income (previously 30 minutes).
- Daily resets should now work fine (affects Trapezohedron, daily limit on Elder Blood found, and coin use limit).
- Fixed a bug where the fetish burn soul gain was changing randomly.
- Fetish burn now accounts for flame bonus.
- Fixed a shrine inventory bug.
- Settings button more receptive.
- Other bugfixes.
New in Masters of Madness 1.9.12
Bugfixes.
New in Masters of Madness 1.9.6.1
- Bugfix to 1.9.2
1.9.2.:
- New item: Occult Shrine
- Now all minions belong to one of three categories, Servitor, Beast, Envoy, with matching icons.
- Early game Ether gain improved.
- Leviathan Soultap Blessings buffed.
- During Time Jump Ravens now collect as normal.
- Some Powers have had their Prices changed, some minor balancing adjustments regarding Soultap
- Two new Secret Offerings
- Other minor improvements and bugfixes
New in Masters of Madness 1.8.0
- Silver Coin bonus now lasts for 30 minutes instead of 10.
- Silver Coin decoupled from ad readiness, it will always appear when it's not on cooldown and the daily uses are not used up.
- Archaic Coin "shine" visual bug fixed.
- Time spent in timeline data added to the Almanac. (Start a new timeline to enable this)
- Minions now revealed correctly when their price is discounted by Blessing.
New in Masters of Madness 1.7.0.2
- Bug fixed where Trapezohedron Blood collection animation wasn't playing and the Elder Blood display wasn't updating.
- Some other bug fixes.
New in Masters of Madness 1.6.0.1
Hotfix for tablet users.
New in Masters of Madness 1.5.1
- New artifact
- Time jump now costs 50 Elder Blood instead of 70
- Bugfixes
New in Masters of Madness 1.5.0
- New Ultra-Lategame God: Leviathan
- Better minion power scaling
- Cultist powers now use minion power scaling
- Greater Key of Solomon bonus now +50% instead of +150% (as intended)
- Passive collections sigil now 90s instead of 120s
- Bugfixes
New in Masters of Madness 1.4.0
- Halloween Event: Catch 13 ghosts to receive 20 Elder Blood and a time-limited Offering.
- New Offering category: Special offerings (for time limited events)
- Darklight Torches get new visuals when insane.
- Bugfixes
New in Masters of Madness 1.2.2
- New Minion after the Void Hound: Start a new timeline to unlock it.
- New Blood Sorcery - Conjure Wormhole: Visit the Void instantly. Redistribute all ether. (Starts new timeline)
- Sigils: Mass conversion and passive boosts are now unlikely to repeat. Mass conversion now has a minimum.
- New Offerings.
- Minion pricing and output adjustments.
- FPS set to 60. Game should feel smoother again.
- Visual & text-related bugfixes.
New in Masters of Madness 1.1.10
- Some balancing adjustments and bugfixes before new content is added
- Rain effects improved
- Some offering goals readjusted to be more spread out, some offerings got new steps
New in Masters of Madness 1.1.5
- Bugfix: Black Brothers and Inseparable Will should work correctly now.
- New visuals for Blessings in the Void.
- Minimum Android version is now Kitkat.
New in Masters of Madness 1.0.1
Bugfixes:
- Cthonic Wyrm count should be visible again.
- Sigil feedback message should be visible in all circumstances.
- Offerings should not show buggy text anymore or act in unexpected ways.
New in Masters of Madness 1.0
- New Preferences: Buy exact amount, no camera shake with crit, swipe while tapping/not
- User Id in preferences
- Backend improvements (save files are more robust), silver coin should not disappear upon switching device
- Backup local save files
- Coin should work correctly after summoning Cthulhu
- Some new visuals
- Small bugfixes
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